Entertainment
Apex Legends patch notes for Season 19 Ignite update | Gaming | Entertainment

Apex Legends developer Respawn has released a brand new update in the build up to Season 19. The new Apex Legends season adds a brand new character named Conduit, whose Ultimate ability sees her deploy a shield jamming device that slows and damages enemies. The new update also introduces the Season 19 Battle Pass, complete with a ton of fresh rewards for players to unlock. Needless to say, the Season 19 update makes a variety of balance changes, bug fixes and gameplay changes, which you can see by checking out the patch notes below.
Apex Legends Season 19 patch notes…
• Cross Progression will be rolling out in phases across existing platforms
• Holosprays can now be deployed while skydiving
BALANCE UPDATES
• Crafting Rotation
– RE-45 and 30-30 Repeater leave the crafter and are back on the floor
– R-301 and Volt enter the crafter
– Boosted Loader removed from crafting rotation
– Digital Threat optic removed from crafting rotation
– Hammerpoint Rounds added to crafting rotation
• Care Package Weapon Rotation
– L-Star EMG returns to the floor
– Removed Disruptor Rounds
– Projectile size reduced
– Improved recoil pattern
– Reduced randomness in the early part of the recoil pattern
– Damage increased to 17 (was 16)
– Barrel attachment improved to match other weapons
– Wingman enters the care package
– New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction
– Boosted Loader hop-up attached
– Base damage increased to 50 (was 45)
– Projectile size increased
– 110 ammo
Care Packages
• Care Packages will now always have 1 weapon at all stages of the game
Gold Weapons Rotation
• Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR
Hop-Ups
• Boosted Loader: removed from floor loot
• Turbocharger: Removed 1 damage reduction when equipped
WEAPONS
30-30 Repeater
• Increased hipfire spread
Bocek Bow
• Faster initial draw speed
• Select Fire button now toggles Shatter Caps
• Tightened Shatter Caps blast pattern
Charge Rifle
• Improved bullet drop ballistics
• Increased projectile size
Hemlok
• Damage reduced to 21 (was 22)
Longbow DMR
• Increased projectile size
Sentinel
• Increased Amped Shot projectile size
LEGENDS
Bangalore
• Double Time: reduced duration to 2s (was 3s)
• Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
• Rolling Thunder: stun duration reduced to 6s (was 8s)
Catalyst
• Piercing Spikes
– Core no longer blocks projectiles, allowing bullets to pass through
– Max in-world count reduced to 2 (was 3)
– Throw range decreased by about 50%
• Dark Veil
– Cooldown now starts after the wall comes down
– Reduced lifetime to 25s (was 30s)
Passive Updates
• Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them
• Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)
Ultimate Updates
• Newcastle’s Castle Wall
– Reduced recovery time on landing
– Increased max leap height
• Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s)
• Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5)
MAPS
Olympus
• Addressed a number of bugs and rat spots
• Addressed known exploits to get underneath the map
Kings Canyon
• Addressed multiple rat spots
• Fixed geo holes in world between Relic and Caustic Treatment
Storm Point
• Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
• Addressed a number of bugs and rat spots
WORLD SYSTEMS
• Players now respawn with the shields and weapons that they had when they were eliminated
– Body shield and helmet level are preserved
– Knockdown shield is reset to white
– Backpacks are removed
– Inventory will contain some ammo for their weapons, two syringes, and two shield cells
– Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
• Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs
BUG FIXES
• Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
• Death Boxes can no longer fall into unreachable areas – or lava
• Heat Shields can no longer stick to Tridents
• Heat Shields no longer provide protection above them on higher ground
• Holster weapon UI no longer appears when healing outside the ring
• Knockdown Shield FX no longer remains on while spectating
• Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes
• Nemesis’ Demon’s Whisper skin no longer obstructs player view
• Provisional badge icon restored on Ranked match summary screen
• Rarity display now updates after equipping from store or pack opening
• Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
• Revenant now faces direction he is shooting in third person view
• Skydiving into an exiting respawn dropship will no longer propel the player along with it
• Squad sorting now consistent between HUD and Inventory
• Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box
AUDIO
• Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time
GRAPHICS
• Fixed squads’ animated poses sometimes ghost slightly on each other
Entertainment
Pragmata Review: Capcom proves old-school action never really got old | Gaming | Entertainment


Pragmata’s 360-era approach to game design is refreshing to see in 2026. (Image: Capcom)
In an era when it feels like most brand new video games are trying to one-up each other in terms of scale, Pragmata is refreshingly straightforward. There’s no massive open world with side quests pulling your attention a million ways, there’s no RPG-ified level gating, and no microtransactions to entice you into buying your way to the end.
Instead Pragmata takes what appears to be a simple twist on third-person shooting and wraps it up in a game that feels like it belongs on an Xbox 360. I mean that in the most endearing way possible, because despite being Capcom’s latest IP, it reminded me of all the things that made me fall in love with gaming back in the early 2010s.
Handcrafted levels with hidden collectibles and completion bars, tricky bosses that can be tackled time and time again without runbacks, and a tight, focused story that doesn’t overstay its welcome – Pragmata is a joy to play through from start to finish.
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Pragmata doesn’t mince time with setting out its stall. You play as Hugh, an astronaut sent to mankind’s moonbase with the rest of his crew to investigate a distress signal.
Within the first 15 minutes, a moonquake occurs, causing all of Hugh’s crew to perish and our protagonist seemingly left stranded. Before long, he encounters a robotic AI which he quickly names as Diana. She takes the form of a young child and, despite being filled with knowledge of the station, is delightfully naive about mankind and what it means to be human.
Plenty of media have beaten this sci-fi stereotype to death, but I can’t say it outstays its welcome in Pragmata. Hugh and Dianna quickly form an adorable bond, and watching the two come together over their similarities and differences is heartwarming to watch unfold throughout the game’s early hours.

Pragmata has impressive enemy variety. (Image: Capcom)
Both characters are excellently voiced, which bodes well given Hugh’s face is hidden by his helmet for much of the game’s runtime. Whenever in the game’s main hub area, I always made it a priority to seek out Dianna and exhaust her dialogue options as they would always provide new insights into both her psyche and the current events of the story.
Pragmata’s narrative is serviceable with enough intrigue to keep you engaged until the very end, but it’s not going to set the sci-fi world alight.
What does have a surprising amount of staying power is Pragmata’s combat system, which adds an innovative wrinkle on top of your usual third-person over-the-shoulder shooting. With Dianna on your back, aiming at enemies brings up a grid matrix that can be navigated using the controller face buttons.

Hugh and Diana’s relationship is heartwarming to watch unfold. (Image: Capcom)
Players are tasked with finding a path to a green node, which will open up chinks in the robotic enemy’s armour and leaves them susceptible to critical attacks. This isn’t an optional mini-game as shooting at enemies normally yields very little damage.
Solving these miniature puzzles is tricky at first, especially as you need to keep track of all the usual inputs you’d be doing in a shooter of this nature. Watching for when enemies are telegraphing attacks and knowing when to jump and dodge must all be done with one eye on the hacking matrix, so timing and speed quickly becomes of the essence – especially when you’ve got more than a couple of foes to deal with at once.
However, it’s surprising how quickly your brain manages to catch up with the pace Pragamata expects of you, and before long you’re hacking, dodging, and taking down enemies like clockwork. After dying to particularly tricky combat scenarios multiple times, finally nailing that combat execution feels extremely rewarding.

Pragmata’s environments are impressive, even on Switch 2. (Image: Capcom)
Capcom slowly ramps up the complexity over time. New hacking nodes are introduced with each new level which when used in the hacking matrix can open up enemies to new vulnerabilities.
There’s also a healthy drip feed of new weapons to keep combat feeling fresh. These are divided up into primaries, heavy damage, defense and decoys with map pickups and enemy drops keeping you supplied throughout your moonbase adventure.
These can also be upgraded back at the duo’s hub base, which you return to after every death. There are also campfire-esque checkpoints that can send you back here, and there’s notably very little punishment for dying.

Pragmata is set on a 3D printed moonbase. (Image: Capcom)
I was pleased to often find that when I’d die to a tricky boss, I’d be spat out at the hub area with bountiful numbers of upgrade materials, only to swan back into the boss arena armed to the teeth and ready for more.
Capcom has packed plenty of fun asides into the levels of Pragmata, including ‘Red Zone’ challenge areas that reward additional upgrade materials. Bobble head collectibles are also dotted around the map for completionists to find, and scored Training Challenges also offer fun ways to break up the game’s cadence.
That being said, I largely found the game’s story to be excellently paced. This is largely down to Pragmata being separated into distinct levels, each with their own unique visual identity. It means the story is easily digestible, dedicating an hour or so here and there to play through a chapter before easily picking it back up again a day later.
After playing countless games that seem to require my full attention outside of a fulltime job, it was refreshing to play something that’s quite ok with being consumed in moderation.
The Verdict
At first glance, Pragmata is a game that looks like it’s going to get very old, very quickly – but that couldn’t be farther from the truth.
In reality, Capcom has leaned on what great video games used to do back in the 360 era, delivering a tight and focused third-person action experience with a serviceable story that doesn’t outstay its welcome. Its shooting is satisfying, the hacking adding an exciting way to further engage the brain in what would otherwise be a pretty mindless experience.
Pragmata has completely caught me by surprise. Despite hardly being on my radar, it’s quickly shot up there with some of the best action games I’ve played in recent years. Even if you’re not totally sold on the premise, it’s certainly worth the punt.
4.5/5
Reviewed on Nintendo Switch 2. Code provided by the publisher for review purposes only.
Entertainment
Steam Deck rival gets massive discount but you’ll need to hurry before time runs out | Gaming | Entertainment

If you’ve been struggling to get your hands on a Steam Deck in recent months, then you might want to head over to Amazon and try an alternative. The excellent ASUS ROG Xbox Ally is a Windows handheld that’s said to combine the power of the Xbox with the versatility of a PC. The console typically sells for £499.99 at Amazon, but for a limited time only it’s available at the heavily reduced price of £396.60.
The cut price ASUS ROG Xbox Ally is also available on Prime, which means you can expect next day delivery at no extra cost.
It’s unclear how long the deal will last, so you’d better act fast if you want to take advantage of the deal.
The ROG Xbox Ally lineup is powered by an AMD Ryzen Z2 series processor, and features AFMF (AMD Fluid Motion Frames) technology for ultra-smooth visuals.
It also sports a 7-inch 1080p touchscreen with a 120Hz refresh rate and tear-free visuals.
What really makes it superior to other Windows-based handhelds is Xbox integration thanks to the inclusion of a dedicated Xbox button.
The Xbox button launches Game Bar, giving you quick access to system settings, performance state, and lots of other options.
This Windows functionality, on the other hand, means that not only can you play all of your favourite Xbox games on the device, but you can also download and install digital storefronts such as Battle.net and Steam.
This makes it a tad more versatile than the Steam Deck, so it’s definitely worth checking out if you like to do your gaming on the go.
Microsoft explains more: “Together with ASUS, we’ve combined our strengths and technical expertise to provide a premium gaming experience that travels with players wherever they go.
“With the Xbox Ally, it’s never been easier to access your favourite games – from Xbox, Battle.net, and other leading third-party PC storefronts – all from a single device.”
Entertainment
Xbox Game Pass prices slashed by Microsoft – but the good news ends there | Gaming | Entertainment

It’s fair to say that last year’s decision to increase the price of Xbox Game Pass subscriptions hasn’t worked out well for Microsoft. Microsoft’s new pricing structure saw Xbox Game Pass Ultimate subscriptions increase to a costly £22.99 a month in the UK. The good news is that Microsoft has announced a permanent price cut with immediate effect, taking the monthly price of Xbox Game Pass Ultimate down to £16.99 a month (or $22.99 in the US). PC Game Pass is also reduced to £10.99 a month ($13.99) as part of the new pricing structure.
While the price cut is music to the ears of many Xbox Game Pass Ultimate subscribers, it’s not all good news.
Beginning this year, Xbox Game Pass Ultimate no longer comes with Call of Duty games at launch.
While existing Call of Duty games will continue to be available on Game Pass – including Black Ops 7 from 2025 – new entries will join the service roughly a year after launch.
Microsoft explains more: “Starting today, Game Pass Ultimate drops from $29.99 to $22.99 a month. PC Game Pass will also drop from $16.49 to $13.99 a month.
“Beginning this year, future Call of Duty titles won’t join Game Pass Ultimate or PC Game Pass at launch.
“New Call of Duty games will be added to Game Pass Ultimate and PC Game Pass during the following holiday season (about a year later), while existing Call of Duty titles already in the library will continue to be available.”
Subscribers will continue to have access to hundreds of games, not to mention in-game benefits, Cloud Gaming and online multiplayer.
As pointed out by Microsoft, Xbox Game Pass Ultimate will continue to add major day one releases, including the imminent launch of Forza Horizon 6.
The new prices are already available on the Xbox website, so head over and login to your account to make any changes.
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