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Baldur’s Gate 3 gets a new update – Patch notes for surprise August 8 update | Gaming | Entertainment

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Baldur’s Gate 3 has received its second major update since making its debut earlier this month. The new Baldur’s Gate 3 hotfix continues to patch those pesky bugs that have caused games to crash and dialogue to get stuck. As you can see from the Baldur’s Gate 3 Hotfix 2 patch notes below, the update fixes a crash caused by the AI, as well as an issue causing party members to spawn outside of camp. There’s also one or two multiplayer fixes, as well as a solution for a rather rude clipping issue. Speaking of which, the new update fixes an issue with male gnome sorcerers, who are no longer missing their underwear! Baldur’s Gate 3 has proven hugely popular since launch. The game’s concurrent player count reached more than 800k on the weekend, which is one of the highest ever for Steam. PlayStation pre-orders have also surged since the game successfully made its debut on PC. As a reminder, the PS5 version launches in early September.

Baldur’s Gate 3 Hotfix 2 patch notes…

CRASHES AND BLOCKERS

• Fixed an issue causing you to get stuck in dialogue.

• Fixed a potential crash when reloading a savegame made mid-dialogue.

• Fixed being unable to enter the Shadowfell if you saved while the prompt was on screen.

• Fixed a crash caused by the UI.

• Fixed a potential crash when saving while standing on a surface during combat or in Turn-Based Mode.

• Fixed a rare blocker when loading a savegame made in camp that would cause a party member to spawn outside of camp.

• Fixed a potential crash when choosing to stop listening in on a dialogue.

• Fixed a potential crash when applying dye to an item outside of the inventory or through non-conventional means, such as the Reward panel.

• Fixed a potential multiplayer crash when the client touches the transponder on the nautiloid and leaves the party, and then the host tries to open Party View.

• Fixed a potential crash caused by the game trying to load the Character Creation UI when you are no longer in Character Creation.

• Fixed a potential crash related to the tooltips of items that grant skill advantages but don’t have an owner.

• Fixed a rare PhysX crash.

• Fixed a rare crash related to moving items.

MULTIPLAYER

• Fixed long fade-outs when listening in on dialogues in multiplayer.

GAMEPLAY

• Penises C and D no longer clip through some githyanki clothing.

• Male gnome sorcerers are no longer missing their undies.

• Fixed an infinite loop that could occur with spells like Minor Illusion, where the enemy and the illusion would repeatedly enter and leave combat.

• Fixed necromites not joining the combat with Ketheric.

• Fixed enemies on the upper floor of Moonrise entering combat with those on the lower floor.

• Fixed Voss’ dragon reappearing after the githyanki scene near the Mountain Pass.

• Fixed a book in Moonrise Towers showing an internal variable name instead of the correct content.

• Fixed an issue preventing the boss fight with Ketheric from progressing.

UI

• Removed the version number that was below the minimap.

• Improved UI stability by preventing possible crashes and possible savegame corruption.

ENGINE

• Fixed issues with rendering on Vulkan when minimising the game.

• Added additional multiplayer servers and server scaling support.

• Fixed an issue causing the wrong refresh rates to be applied if the game was not running in fullscreen.

CINEMATICS

• Fixed pauses and long silences in over 200 dialogues.

• Companions no longer block the camera in some dialogs.

• Fixed a camera issue where you see the back of Gale’s head when he asks you to place your hand over his chest.

• Fixed a pop on Shadowheart when she hears the voice of Shar.

• Fixed Gale’s paddle hands in one of his dialogues.

• Fixed Guex looking at the floor in his dialogue in the Emerald Grove.

• Fixed a blocked camera in the dialogue with Benryn at Waukeen’s Rest.

• Fixed clipping and other issues in the scene where you hear the voice of the Absolute when approaching the Goblin Camp.

• Fixed a camera issue and a pop in the dialogue with the owlbear in its cave.

• Fixed players’ feet sliding around in the dialogue with Jaheira after combat at Last Light.

• Fixed one of Astarion’s lines getting cut off in a camp dialogue.

• Fixed several animation issues in the dialogue after some acquaintances of Astarion visit camp.

• Fixed a pop for players using Body Type 4 in the scene with poor Liam at the Goblin Camp.

• Fixed a camera issue in the dialogue with Edowin, Andrick and Brynna in the forest.

• Fixed Kagha’s eyes rolling backwards à la Exorcist after the goblin leaders are defeated.

• Fixed a positioning issue with Lorin in the hag’s lair.

• Cleaned up some mocap in conversations with Astarion.

• Fixed a head pop in the scene with the ogres in the Blighted Village.

• Fixed Wyll’s head animation in the dialogue with Florrick at Last Light.

• Fixed Sceleritas Fel standing a little too close for comfort when he tells the Dark Urge to commit a certain misdeed.

• Fixed a camera issue in the scene with Radija at Moonrise.

• Fixed a minor pop when rescuing Zariel’s asset for Mizora.

• Fixed a clipping issue with a certain hag’s arms and leaves in the Blushing Mermaid.

• Fixed some character placement issues in an endgame scene.

• Fixed a camera issue for female gnomes in a dialogue at Moonrise involving something coming through a wall.

• Fixed a pop for the flesh golem when speaking to Balthazar.

• Fixed a camera issue when talking to one of Therezzyn’s dire wolves in Crèche Y’llek.

• Fixed character placement issues in the lanceboard scene with Mol and Raphael at Last Light.

• Fixed a character placement issue that caused Lae’zel to float off the edge of the nautiloid.

• Fixed several issues in the dialogue with Bernard at the Arcane Tower.

• Fixed a camera issue in the boat scene where you’re heading to a particular pool.

• Fixed a minor mocap issue with Fist Rowan at Wyrm’s Crossing.

• Fixed Minthara looking to the side with suspicion the night after the celebration at camp.

• Fixed characters’ heads popping downward when throwing a coin into the well in the Blighted Village.

• Fixed a minor pop when Shadowheart tries to convince you that you need her at the Goblin Camp.

• Adjusted Astarion’s expression in dialogue with Gandrel in the Sunlit Wetlands.

• Fixed Blurg being invisible and Astarion being stuck in the wrong animation in the Myconid Circle.

• Fixed several issues in the dialogue with the monk’s amulet.

• Fixed several issues in the dialogue with Dammon and Karlach about her heart.

• Fixed several issues in the dialogue with Fortuno Dibbs at Wyrm’s Crossing.

• Fixed several animation issues in the dialogue with Kansif and Warrior Vez in the Shadow-Cursed Lands.

• Fixed a minor timing issue with a Dream Visitor line when talking to Therezzyn in the crèche.

• Fixed issues with several voice-over lines.

• Fixed characters’ eyes looking in the wrong direction in the ambush scene in the Shadow-Cursed Lands if you side with the Harpers.

• Cleaned up some mocap in conversations with Gale.

• Cleaned up some mocap in the dialogue with Astarion about illithid powers.

• Added some pained grunts for the player in a scene about Wyll in the Colony.

• Added grunts in a scene for Dark Urge players after they resisted the allure of their Urges.

• Drenn is no longer invisible in the scene at Moonrise when Minthara has to defend herself.

• Fixed a very long pause in a dialogue with Halsin after the endgame fight.



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How Elton John’s daily phone calls helped save life of fellow Brit star | Music | Entertainment

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Big-hearted Elton John made a phone call every day for a whole year to help Squeeze guitarist Chris Difford beat the bottle, the Cool For Cats hitmaker has revealed. The New Wave musician, now 70, expressed his amazement that no matter where megastar Elton was in the world, he never failed to make the essential call, having agreed to become Chris’s sponsor to help him conquer his deadly drink and drug addiction.

And now “26 years sober” Chris has told of how Elton’s daily calls saved his life – and he can still message the Piano Man whenever he feels the ‘Black Dog’ of depression looming. He said: “I’m surrounded by really lovely people that can give me that kind of love, and Elton’s one of those people. He’s the sort of person you can ring up on any time of the day or night and just say, you know, ‘I’m feeling pretty shabby about this’. He will just kick you off the pitch, you know, just tell you to ‘wake you go up and go on with it’.

“He was my sponsor for the first year of my sober life and it’s amazing to think that a man as busy as him can take the time to call me every day from wherever he is in the world. It’s extraordinary.”

The Sussex-based guitarist and lyricist found fame on both sides of the Atlantic as Squeeze exploded on the charts in the late 70s, with critics branding him and songwriting partner Glenn Tilbrook as the “heirs to Lennon and McCartney’s throne” as the band notched up three top five hits with Cool for Cats, Up the Junction and Labelled With Love.

His life’s turning point came in 1973 when he took 50p from his mother’s purse and placed an advert in a shop window appealing for a guitarist to join his band. “As it happens, I had no band. I also said I had a pending record deal and a tour lined up. I had neither deal nor tour,” he now admits.

The only person to respond was Glenn Tilbrook, a shy but talented guitarist who would go on to become Chris’s closest collaborator over the next 40-plus years.

He now admits to living the rock’n’roll life to the full, blowing thousands on Concorde flights, lavish hotels, designer clothes and endless sports cars. However, his spending addiction led to him being declared insolvent for three years in the 1990s.

At the same time he developed a severe drug and alcohol dependency which left him broken and suicidal. But with the crucial help from Elton John, Chris went into rehab, sobered up and embarked on a new career, firstly managing the young pop group The Strypes and then his boyhood idol Bryan Ferry, while continuing to perform with the latest incarnation of Squeeze.

Talking to Gary Davies’ Sounds of the 80s Podcast on BBC Sounds Chris says that he has been to Alcoholics Anonymous and rehab “a couple of times” and has no desire to return to his bad old ways.

He added: “I’m 26 years sober now and it doesn’t really bother me, I mean, we were at the biggest weekend festival recently and there was a lot of people drinking backstage and they were having a great time, you know, but I can’t. I would only say that if it had been me, I would still be drinking three days afterwards and I would be taking all sorts of things to sort of make myself feel good – but I can’t do that anymore. I just wouldn’t be right, you know. I’ve had dark moments, but I never go in that direction.”



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Unscripted moment in Full Metal Jacket led to iconic scene | Films | Entertainment

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In the often meticulously controlled world of Stanley Kubrick films, it’s hard to imagine anything making it into the final cut without first going through rounds of rewrites, rehearsals, and retakes.

But in Full Metal Jacket, one of the film’s most unforgettable sequences – the boot camp barrage of insults hurled by Gunnery Sergeant Hartman – came not from a polished script, but from a real-life drill instructor.

A Vietnam War veteran and former Marine drill instructor at the real-life Marine Corps Recruit Depot in San Diego, R. Lee Ermey wasn’t even cast in the role to begin with.

Before stepping in front of the camera, Ermey was hired as a technical adviser, brought on to coach actors on how to convincingly portray life in Marine Corps boot camp.

Kubrick, known for his methodical directing style and tendency to exert creative control over every detail, had originally cast actor Tim Colceri in the role of Gunnery Sergeant Hartman.

But after watching Ermey perform an off-the-cuff demonstration of how a real drill instructor would address new recruits, Kubrick was so impressed that he rethought the role entirely.

To land the part, Ermey filmed a 15-minute tape of himself yelling insults while being pelted with tennis balls and oranges off-camera – just to prove he could keep his composure and stay in character.

Kubrick was reportedly so taken by the performance that he rewrote the structure of the film’s first half around Ermey’s delivery.

Almost every line said by Hartman in the film’s boot camp sequences – the put-downs, the threats, the dark humour – was improvised or ad-libbed. The actor prepared his own lines based on years of experience in real Marine Corps training and delivered them with brutal conviction.

Full Metal Jacket, released in 1987, was Kubrick’s penultimate film and stands among his most divisive. Some critics found its two-part structure – the first half at boot camp, the second in war-torn Vietnam – jarring, but nearly all agreed that the opening act was unforgettable, largely because of Ermey.

The raw power of his performance earned him a nomination for a Golden Globe Award as Best Supporting Actor. He went on to appear in about 60 films after that – mostly in roles involving military positions and authority figures – inlcuding a voice role in the Toy Story franchise. He passed away from complicatons related to pneumonia in 2018.



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Havoc director teases sequel to bloodbath Netflix thriller | Films | Entertainment

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Warning – this article contains spoilers for Havoc.

Havoc director Gareth Evans has addressed the possibility of a sequel to his blistering new action thriller for Netflix.

However, he’ll have to overcome this one major obstacle if he wants to flesh out this sprawling criminal underworld into a franchise.

Venom A-lister Tom Hardy leads the thriller as Walker, a grizzled detective in a fictional American city who delves into a sprawling criminal underworld while battling with a past mistake.

Speaking exclusively to Express Online, the Gangs of London and The Raid director hinted he’s definitely been thinking about a follow-up, even if he can’t confirm it just yet.

“I get a kick out of doing world-build elements whenever we do a project,” Evans said.

“So with The Raid and The Raid 2, it’s set in Jakarta, but it’s not really Jakarta, it’s sort of my version of it.

“So this is the same thing. You create the city almost like a Grand Theft Auto sandbox. So who knows what other territories and streets [there are]?”

Although Evans would leap at the opportunity to continue Walker’s story if Havoc is successful, fans should expect a sequel to look a lot different after the bloodbath in the first outing.

Most of the film’s antagonists, as well as a number of Walker’s allies including mayor Lawrence Beaumont (Forest Whitaker), perish in the carnage, so a possible follow-up would have to introduce a number of new characters.

“We kill a lot of people in the film!” Evans admitted. “So I probably have to originate a few new people to add to the mix.

“But yeah, it’s a world and a tone that I really enjoyed creating so I wouldn’t be averse to going back into it.”

Not only is Evans brewing the beginnings of a possible sequel, but his leading man Hardy is apparently not against reprising his role.

“We had chats about it on set,” the director confirmed. “So we’ll see, watch this space.”

Havoc’s stunt coordinator Jude Poyer also told the Express he “can’t talk about [Havoc 2]” just yet, but confirmed he’ll definitely be working with Evans in the future.

Praising the film’s biggest strengths, he shared: “People will talk about the spectacle and the action of Havoc, which I’m happy about, but this is a film with a lot of heart.

“I think about the performances by Forest Whitaker, by Justin Cornwell, by Yeo Yann Yann, who’s just incredible. We don’t have cartoon heroes and villains in this movie.

“Everybody’s complicated and a shade of grey and that makes Havoc doubly special.”

Hopefully the action and characters will resonate with fans and Evans will be back soon for another round with Tom Hardy’s latest action hero.

Havoc is available to stream on Netflix.



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