Entertainment
Diablo 4 update 1.1.1 patch notes – If you hated the last update, you’ll love this | Gaming | Entertainment

Blizzard has posted the full list of patch notes for Diablo 4 update 1.1.1 on PC, PlayStation and Xbox. The new update will be available to download on all platforms from around 6pm BST UK time on August 8. Following on from a recent developer live stream in which the studio outlined some of the changes coming to Diablo 4, Blizzard has now posted the entire set of update 1.1.1 patch notes. The update aims to rectify some of the controversial changes made as part of the universally hated Season 1 update in July.
As you can see from the patch notes below, update 1.1.1 re-balances each character class to provide a more exciting experience.
The Sorcerer, for example, has an increase in Chain Lightning damage, as well as a wider fireball radius.
The Barbarian’s Enhanced Charge attack will do double the damage, while Fury generation is increased for all basic skills.
The Rogue also receives numerous buffs, including to the Rain of Arrows attack, which knocks down enemies for three seconds during its first wave.
Elsewhere, some areas will have more monsters to battle, while bosses will be boosted to make things more challenging in World Tiers three and four. This also ties in to improved item drops.
You can check out the Diablo 4 update 1.1.1 patch notes for PS5, PS4, Xbox and PC below…
Diablo 4 update 1.1.1 patch notes…
BALANCE UPDATES
Barbarian
Skills
• Bash
– Fury gained increased from 11 to 13.
• Flay
– Fury gained increased from 10 to 13.
• Enhanced Frenzy
– Fury gained increased from 2 to 3.
• Lunging Strike
– Fury gained increased from 10 to 12.
• Double Swing
– Damage increased from 40% to 50%.
• Enhanced Rupture
– Damage increased from 45% to 70%.
• Enhanced Charge
– Damage increased from 30% to 60%.
• Mighty Charge
– Vulnerable duration increased from 2 to 4 seconds.
• Violent Upheaval
– If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Passives
• Aggressive Resistance
– Damage reduction increased from 3% to 4%.
• Gushing Wounds
– Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
– Bleed damage when Overpowering increased from 11% to 70%.
• Unconstrained
– Berserking damage bonus increased from 25% to 35%.
– Updated the tooltip to more clearly reflect this Key Passive’s value
• Walking Arsenal
– Bonus damage duration increased from 6 to 8 seconds.
Legendaries
• Aspect of Ancestral Force
– Damage increased from 32-50% to 40-58%.
• Death Wish Aspect
– Thorns increased from .5-.75 to .65-.85.
• Aspect of Unrelenting Fury
– Core Skill cost to refund increased from 10-20% to 20-30%.
– Additional functionality:
– Cost refund also granted when hitting Bosses.
• Aspect of Ancestral Charge
– Damage increased from 50-100% to 75-125%.
• Aspect of Burning Rage
– Damage increased from .22-.28 to .3-.38.
• Aspect of Bul-Kathos
– Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
• Earthquake Aspect
– Damage bonus in Earthquakes increased from 5-15% to 15-25%.
Uniques
• Fields of Crimson
– Damage increased from .18-.34 to .22-.38.
– Damage that enemies take standing in pools increased from 15% to 20%.
– Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
• Hellhammer
– Damage increased from .6-.8 to .85-1.1.
– Burning duration increased from 3 to 4 seconds.
– Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
• Ramaladni’s Magnum Opus
– Physical Damage affix replaced with Vulnerable Damage.
• 100,000 Steps
– Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
– Damage against Stunned affix replace with bonus Movement Speed.
• Battle Trance
– Basic Skill Damage affix replaced with Cooldown Reduction.
– Bonus Attack Speed to other skills increased from 10-20% to 35-45%.
Sorcerer
Skills
• Flickering Fire Bolt
– Fire Bolt generates 2 Mana when hitting an enemy.
• Enhanced Fireball
– Casting Fireball increases its radius by 50%.
• Destructive Fireball
– Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
• Greater Chain Lightning
– Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
• Destructive Chain Lightning
– Chance to form Crackling Energy increased from 25% to 30%.
Passives
• Vyr’s Mastery
– Damage bonus increased from 10% to 15%.
• Esu’s Ferocity
– Additional functionality:
– Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
• Combustion
– Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Paragon
• Searing Heat Legendary Node
– Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
• Ceaseless Conduit Legendary Node
– Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.
– Damage reduction increased from 10% to 15%.
• Territorial Rare Glyph
– Damage reduction increased from 10% to 15%.
• Warding Rare Glyph
– Damage reduction increased from 13% to 25%.
• Keeper of Flames Rare Node
– Damage reduction increased from 4% to 5%.
– Bonus damage reduction increased from 4% to 5%.
• Smoldering Embers Rare Node
– Damage reduction from burning enemies increased from 4% to 5%.
– Bonus damage reduction from burning enemies increased from 4% to 5%.
• Guarded Rare Node
– Damage reduction from Vulnerable enemies increased from 4% to 5%.
– Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
• Oppressive Rare Node
– Damage reduction from Vulnerable enemies increased from 4% to 5%.
• Lightning Resilience Rare Node
– Maximum Life bonus increased from 4% to 6%.
Legendaries
• Serpentine Aspect
– You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.
– This now also affects Hydra’s Enchantment Effect.
• Aspect of Conflagration
– Bonus Burning damage increased from 20-30% to 20-40%.
• Aspect of Engulfing Flames
– Bonus Burning damage increased from 30%-40% to 60%-80%.
• Aspect of Three Curses
– Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
• Flamewalker’s Aspect
– Bonus Movement Speed duration increased from 4 to 6 seconds.
• Gravitational Aspect
– Ball Lightning orbits around you and deals 15-25% increased damage.
• Aspect of Unbroken Tether
– Additional Chain Lightning bounces increased from 2 to 4.
• Recharging Aspect
– Each time Chain Lightning bounces, you gain 1.5-3 Mana.
• Charged Aspect
– Bonus Movement Speed duration increased from 4 to 8 seconds.
• Aspect of the Bounding Conduit
– Bonus Movement Speed increased from 20-25% to 25-30%.
• New Legendary – Mage-Lord’s Aspect
– Increase Vyr’s Mastery Key Passive’s Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
• Aspect of Frozen Orbit
– Damage increased from 20-30% to 30-40%.
• Storm Swell Aspect
– Bonus damage increased from 11-20% to 21-30%.
• Snowveiled Aspect
– Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
– Additional functionality:
– Also grants 10% bonus Armor for 3-5 seconds.
• Incendiary Aspect
– Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
• Snowguard’s Aspect
– While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
• Aspect of Concentration
– Mana Regeneration increased from 20-30% to 40-50%.
– Duration requirement to gain its benefit reduced from 3 to 2 seconds.
Uniques
• Gloves of the Illuminator
– Damage penalty reduced from 65-55% to 45-35%.
– Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
– Illuminator’s first bounce occurs much closer to the player.
GAMEPLAY UPDATES
Monster Density
• We are increasing monster density in Nightmare Dungeons and in Helltide.
– Bosses above Level 60 will have more health. Examples:
– Bosses at Level 60 and below remain unchanged.
– Bosses at Level 80 have 50% increased health.
– Bosses at Level 100 have 100% increased health.
– Bosses at Level 120 have 120% increased health.
– Bosses at Level 150 and above have 150% increased health.
Bosses and Events
• Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
• Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
• Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.
General
• We have made multiple improvements on how damage and other effects interact with active barriers.
– Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
– Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
– Cheat death effects will now work properly when the player has an active barrier. This also affects PvP play.
• Varshan will now break through any Bone Wall segments he dashes through.
• The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
– Ex: Level 50 – 12%, Level 60 – 18%, Level 70 – 24%, Level 80 – 30%.
• We’ve increased the stack limit for Elixirs from 20 to 99.
• An additional Stash Tab can now be purchased at the Stash with gold.
• We have restored the cast time for Leave Dungeon back to 3 seconds.
Malignant Hearts
• Caged Heart of Spellbreaking
– Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
Generic Unique Items
• Temerity
– + All Stats affix replaced with Max Life.
– Barrier is now based on maximum Life.
– Now properly accounted by conditions checking for the player having a Barrier.
Entertainment
The Elder Scrolls 6 reveal trailer was 8 years ago today – All new information we know | Gaming | Entertainment


The Elder Scrolls 6 still has no official release date. (Image: Bethesda | Getty Images)
If it feels like it’s been a long while since The Elder Scrolls 6 was first announced, that’s because it is. Today officially marks eight whole years since Todd Howard stood on stage at E3 in 2018 and revealed a teaser trailer for the next Elder Scrolls game to the world – and it still hasn’t seen the light of day.
In fairness, Bethesda Softworks has had a lot on since then. Fallout 76 took up a big chunk of the studio’s efforts, as did releasing Starfield in 2023 and the improvements to its in-house Creation Engine. Howard himself has even admitted to revealing the project ‘too soon’, expressing some regret at letting fans in on the game’s development so early.
But the genie can’t go back in the bottle, and although Bethesda has remained extremely tight-lipped about what form the next Elder Scrolls will take, we have heard a few dribs and drabs over the years. In celebration of the teaser trailer’s eight year anniversary, here’s everything we currently know about The Elder Scrolls 6.
It’s likely to be set in Hammerfell
Although Bethesda hasn’t officially confirmed where The Elder Scrolls 6 will be set, all evidence is currently pointing towards the northwestern region of Hammerfell and High Rock. This is mostly evidenced by the geography seen in the original teaser trailer with a mountainous region surrounded by coastline.
Hammerfall has already appeared in Elder Scrolls games before, most notably in 1996’s Daggerfall, and of course The Elder Scrolls Online. However, given the massive jump in technology between now and 1996, it’s safe to assume that Bethesda could easily return to the area with a completely fresh take on the landscape.
It’s also thought that the surrounding oceans could play into a new naval exploration mechanic with players able to purchase, customise, and sail their own ships. This will seemingly build upon the spaceship tech used in Starfield, allowing players to recruit crewmates and make their ship their own.
The Elder Scrolls 6 will use Creation Engine 3
Speaking of technology, Todd Howard has confirmed that The Elder Scrolls 6 will use an upgraded version of its in-house Creation Engine. While the likes of Skyrim and Fallout 4 used the original version of the engine, Starfield used Creation Engine 2 – and even further enhancements have been made for its third iteration.
We don’t know exactly what those improvements are just yet, but Howard has hinted that they will allow for improved graphical detail, as well as much faster loading times to take advantage of modern console hardware. Given how long some of the load times could be for Skyrim back in the PS3 days, this is music to our ears.
The Elder Scrolls 6 is playable in testing right now
We also know that The Elder Scrolls 6 is currently in a playable state behind the four walls of Bethesda Softworks. During an interview with Kinda Funny earlier this year, Howard confirmed that the team is currently able to play sections of the game, indicating that development is certainly moving in the right direction.
“We’re happy with where we’ve pushed the technology and how the game is coming together. You know, we’re able to play it, we’re about to pass a big milestone internally,” Howard told Greg Miller on a Kinda Funny Gamescast.
Of course, vertical slices of games are often playable quite early on in development. But it’s a great sign that a game of The Elder Scrolls 6’s scale is playable in some state, and that ‘big milestone’ certainly gives us hope that we’ll hear more about the game soon.
The Elder Scrolls 6 will support mods

TES 6 is rumoured to have customisable ships. (Image: Bethesda)
A big part of why Skyrim lasted so long with players was due to its extensive modding community, and Bethesda clearly understands that. Howard has already confirmed that TES 6 will also support mods, hopefully ensuring that the game sticks around in the public consciousness for as long as possible.
Talented Skyrim modders have created entire expansions for the game, with some even going on to work at Bethesda themselves. Fallout 4 and Starfield have also seen a dedicated modding community, but nothing will ever quite top what Skyrim managed to achieve during its heyday.
Time will tell if modders are drawn to The Elder Scrolls 6 as much as they were Skyrim.
Bethesda will show off more of the game when it’s close to launch
One thing that seems abundantly clear about The Elder Scrolls 6 is that Bethesda isn’t going to talk about it until the last possible moment. Howard has expressed his regret at announcing the game so early several times over the last few years, explaining that it was only really done to assure fans the franchise wasn’t going anywhere amid the reveal of Fallout 76 and Starfield.
We saw with the stealth release of the Oblivion Remaster that leaving announcements to the last minute can work in Bethesda’s favour. It took a similar approach with the reveal of Fallout 4 in 2015 with an E3 trailer announcing the game in June with a release date five months later in November.
It’s clear that Howard likes to have short gaps between his reveal announcements and when players can actually get their hands on the game. That’s likely to be the case with The Elder Scrolls 6, so while we might still be waiting a little while for more information, it’s uplifting to know that the final game won’t be far off once we do see it materialise.
If I had to guess, I’d estimate that Bethesda is actually targeting a late 2027 release date. Not to get anyone’s hopes up, but given everything Howard has said in the last six months, it really sounds like the game is closer to launch than we might think.
Entertainment
Prince – his life, his music, his legacy special edition | Music | Entertainment

We have produced a souvenir special edition that celebrates Prince’s music and purple aura. It’s a tribute to the flamboyant funkateer – a deep dive into his music, films, styles, loves, kookiness and much more. You can order your copy here.
A mercurial genius who defied categorisation, Prince Rogers Nelson could bend different styles to his will – melding funk, rock, R&B, pop, hip hop, jazz and soul – in ways nobody had done before.
He represented both the past and future, his music steeped in the funk greats from James Brown to George Clinton, but also instilled with the spirit of rock masters such as Jimi Hendrix and Carlos Santana.
Prince had it all – he could dance, sing and play virtually every instrument himself (27, he once boasted), and recorded entire albums alone, duetting with multiple versions of himself.
Let’s not forget how extraordinarily productive he was too – from lustful slow jams to epic psychedelic rockers, he released 39 studio albums, including all-time classics Purple Rain and Sign O’ The Times during a peerless 1980s run that seemed to anticipate the next trends.
Beyond music, Prince defied music-industry segregation by forming his multi-racial, intergender band, The Revolution. He challenged gender norms and sexuality at a time when that was genuinely radical – shocking and wowing audiences in heels, lace and androgynous clothing while being unambiguously sexual. He made otherness feel powerful rather than marginal.
Diminutive in size, gargantuan in talent: “dearly beloved” Prince, the greatest performer of his generation. Order your copy of this special edition here, or pick it up at a participating retailer. Online postage and packaging costs apply.
Entertainment
God of War fans discover heartbreaking spoiler from Laufey trailer | Gaming | Entertainment


Fans think they’ve discovered how Faye died in God of War. (Image: Sony Santa Monica)
The gameplay reveal trailer for God of War Laufey is packed full of detail and references to the last two titles in the series following confirmation from the series head of creative that it will run in parallel with them.
Since the 20-minute opening of Laufey was revealed at Sony’s State of Play last Tuesday, fans have been picking apart – for better and for worse – and some eagle-eyed fans think they’ve spotted an absolutely heartbreaking spoiler.
Back during the opening moments of God of War (2018), we learn that Faye, Kratos’ wife, has died. We see Kratos and Atreus burn her body, with this being the catalyst that sends them on their quest to scatter her ashes at the highest point in all the realms.
While we get to witness the immediate aftermath of Kratos and Atreus coming to terms with their grief, we never actually learn what caused Faye to pass away in the first place. Flashback cutscenes seem to hint that Faye knew her time was coming, but the game leaves it very open ended as to the circumstances under which she died.
However, after analysing the gameplay reveal of God of War Laufey, fans think they’ve found the devastating answer. It looks like she might have died in her sleep.
As spotted by Reddit user pinkpugita, when Faye awakens in the Everywhen, she immediately looks to her right while asking for Kratos, before looking for Atreus on her left. If we head back to the homestead where the family lived in Midgard, we can see that the layout matches where Faye would have been sleeping alongside Kratos with Atreus in his own cot to her left.
Shortly after Faye sets off, she also makes a comment about how she ‘didn’t get to say goodbye’. This further indicates that she seemingly passed away during the night while everyone was asleep, rather than in some sort of big battle.
Pinkpugita also points out that Kratos doesn’t seem to seek any sort of revenge over Faye’s death, indicating that there isn’t anyone to blame for her demise. “Faye and Kratos made arrangements for her death as we saw in Ragnarok. Kratos seemed to have accepted it will eventually happen,” they write.
Will God of War Laufey resolve these plot threads?

God of War Laufey is the next mainline entry in the series. (Image: Sony Santa Monica)
Sony Santa Monica has confirmed that, although Kratos isn’t the main protagonist, God of War Laufey is in fact the next chapter in the mainline God of War saga. This bodes well, as Ragnarok still left a bunch of plot threads unravelled that fans are still hoping to see resolved.
For one, we still don’t know who blew the horn to summon Jormungander in the first God of War. The current theory is that it was Faye, but we’re yet to see how that could possibly be given she was thought to be dead.
There are also still plenty of questions left regarding the mask that Odin was investigating. Thankfully, we hear characters like Sekhmet mention the mask directly in the Laufey trailer, so it certainly seems like we’ll learn more on that front soon.
We also still don’t know where all of the giants disappeared to. Given Laufey is a giant herself, I’m really hoping we learn more about what it was she was doing with Tyr before the events of God of War (2018).
The reason for Faye’s death isn’t all that important in the grand scheme of things – it served its purpose to send Kratos and Atreus on their character development journey, and it of course means we’re now able to get this brand new chapter in the Everywhen. But it would be great to have a definitive explanation for why Kratos’ family had to be separated in this manner.
There’s currently no release date for God of War Laufey, but it’s thought to be arriving in 2027 as a PlayStation 5 exclusive.
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