Entertainment
Jenny Boyd: My life hanging out with (and marrying) rock royalty | Books | Entertainment

Finding eight old cassettes hidden in a cupboard transported former model Jenny Boyd right back to the 1960s.
The sister of Pattie Boyd and former sister-in-law of both George Harrison and Eric Clapton, Jenny had conducted interviews with the greats of the rock world back in the late 80s/early 90s for a book which was originally published in 1992.
And decades later she has come across those interviews again – including George Harrison, Ringo Starr and Joni Mitchell – which form part of an updated version of the book, now titled Icons Of Rock.
“Hearing George brought back all of the memories,” says Jenny.
“You hear their voice and go straight back there.”
Jenny, now 75, was at the epicentre of the Swinging Sixties, even travelling to India with the Beatles to visit the controversial Maharishi Mahesh Yogi. In the 1970s she married drummer Mick Fleetwood, not once but twice.
Does she pinch herself that she was at so many pivotal moments in music history – from the creation of the Beatles’ White Album to being in the studio when Fleetwood Mac recorded the album Rumours?
“That was just how it was,” says Jenny, nonchalantly. “It was incredible really when you look back.
“That’s what a lot of people wish they had now. The spirit of it, living in the moment.”
Jenny had known George from when she was 16 years old.
In 1968 she was invited by the Beatles to Rishikesh along with Pattie, during the band’s “transcendental meditation” phase.
By then Pattie had been married to George for two years. “At the time I was a very shy 19-year-old,” says Jenny. “I found it so exciting.”
And regarding the Beatles’ songwriting, she said: “It’s almost as if they didn’t have to think about the songs. They were transmitters, they just picked it up.
“They would have their guitars, sitting on top of the bungalow – then came the song Bungalow Bill.
“All the songs they wrote were what was happening then. They were so in the moment.
“One song John Lennon got on the rooftop. He said, ‘I couldn’t sleep last night’, and that became I’m So Tired.”
One Beatle not in her book is Sir Paul McCartney, because his late wife Linda, a vegetarian and campaigner, turned her down.
“I did originally approach Paul,” says Jenny. “I spoke to Linda to see if I could interview him.
“She said, ‘Do you eat meat?’ I said, ‘I eat chicken’. She said, ‘Well chicken is meat, so no, he can’t’.
“I was almost tempted earlier this year to see if I could get hold of him, but it was a bit late. Somehow I’ll get a book to him…”
Between them Pattie and Jenny inspired some of the best love songs from the 60s and 70s.
In Pattie’s case George Harrison wrote Something for her while Eric Clapton wrote Layla and Wonderful Tonight. Sixties star Donovan wrote Jennifer Juniper for Jenny, although their relationship was more of a friendship. “We were just part of the music world,” says Jenny, who also had a stint as a dancer on 60s show Ready Steady Go. “It’s so odd. Pattie had two guitarists, I had two drummers.”
Jenny married Mick Fleetwood in 1970, divorced, then married him again in 1977, finally divorcing in 1978. She subsequently married drummer Ian Wallace from King Crimson in 1984 which lasted until 1990. Still good friends with 76-year-old Mick, she recalls being in the studio in 1976 when Fleetwood Mac were recording Rumours, which became one of the biggest-selling records in history.
“It was heartbreaking because Mick and I were breaking up at the time,” says Jenny. “Everybody was breaking up. You would go to the studio and listen to Stevie Nicks singing her song about Lindsey Buckingham or Christine McVie about John. Then you would go into one of the little sitting areas and there would be someone weeping. It was such an extraordinary time.
“I heard them rehearsing and I knew, absolutely beyond a shadow of a doubt, this was going to be big.
“It was to do with the harmonies. That’s what the Beatles were about too. Every song was amazing.”
Jenny and Pattie’s dad Colin, a pilot, was injured in the Second World War and badly traumatised. “I have vague recollections of this man just staring at walls,” says Jenny. “He didn’t communicate.”
She was determined her daughters Amy and Lucy would have a good relationship with their father.
Jenny now enjoys spending time writing, dividing her time between London and California, and regularly sees Pattie, 79, who is married to property developer Rod Weston.
“She’s great, doing very well.”
Before releasing the interviews in their entirety for Icons Of Rock, Jenny checked with Ringo, Eric and George’s widow Olivia.
“Olivia was absolutely fine with it,” says Jenny. “And with Eric I spoke to his manager. He’s so open about himself, so he was fine.
“I texted Ringo. He did a couple of tweaks. He didn’t want me to use his audio for the audiobook because he said ‘I don’t sound like that anymore’. It will be so nice to give a copy to him.”
- Icons of Rock by Dr Jenny Boyd (John Blake Publishing Ltd, £22). To order a copy for £22 visit expressbookshop.com or call 0203 176 3832. Free UK P&P on online orders over £25
Entertainment
Pragmata Review: Capcom proves old-school action never really got old | Gaming | Entertainment


Pragmata’s 360-era approach to game design is refreshing to see in 2026. (Image: Capcom)
In an era when it feels like most brand new video games are trying to one-up each other in terms of scale, Pragmata is refreshingly straightforward. There’s no massive open world with side quests pulling your attention a million ways, there’s no RPG-ified level gating, and no microtransactions to entice you into buying your way to the end.
Instead Pragmata takes what appears to be a simple twist on third-person shooting and wraps it up in a game that feels like it belongs on an Xbox 360. I mean that in the most endearing way possible, because despite being Capcom’s latest IP, it reminded me of all the things that made me fall in love with gaming back in the early 2010s.
Handcrafted levels with hidden collectibles and completion bars, tricky bosses that can be tackled time and time again without runbacks, and a tight, focused story that doesn’t overstay its welcome – Pragmata is a joy to play through from start to finish.
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Pragmata doesn’t mince time with setting out its stall. You play as Hugh, an astronaut sent to mankind’s moonbase with the rest of his crew to investigate a distress signal.
Within the first 15 minutes, a moonquake occurs, causing all of Hugh’s crew to perish and our protagonist seemingly left stranded. Before long, he encounters a robotic AI which he quickly names as Diana. She takes the form of a young child and, despite being filled with knowledge of the station, is delightfully naive about mankind and what it means to be human.
Plenty of media have beaten this sci-fi stereotype to death, but I can’t say it outstays its welcome in Pragmata. Hugh and Dianna quickly form an adorable bond, and watching the two come together over their similarities and differences is heartwarming to watch unfold throughout the game’s early hours.

Pragmata has impressive enemy variety. (Image: Capcom)
Both characters are excellently voiced, which bodes well given Hugh’s face is hidden by his helmet for much of the game’s runtime. Whenever in the game’s main hub area, I always made it a priority to seek out Dianna and exhaust her dialogue options as they would always provide new insights into both her psyche and the current events of the story.
Pragmata’s narrative is serviceable with enough intrigue to keep you engaged until the very end, but it’s not going to set the sci-fi world alight.
What does have a surprising amount of staying power is Pragmata’s combat system, which adds an innovative wrinkle on top of your usual third-person over-the-shoulder shooting. With Dianna on your back, aiming at enemies brings up a grid matrix that can be navigated using the controller face buttons.

Hugh and Diana’s relationship is heartwarming to watch unfold. (Image: Capcom)
Players are tasked with finding a path to a green node, which will open up chinks in the robotic enemy’s armour and leaves them susceptible to critical attacks. This isn’t an optional mini-game as shooting at enemies normally yields very little damage.
Solving these miniature puzzles is tricky at first, especially as you need to keep track of all the usual inputs you’d be doing in a shooter of this nature. Watching for when enemies are telegraphing attacks and knowing when to jump and dodge must all be done with one eye on the hacking matrix, so timing and speed quickly becomes of the essence – especially when you’ve got more than a couple of foes to deal with at once.
However, it’s surprising how quickly your brain manages to catch up with the pace Pragamata expects of you, and before long you’re hacking, dodging, and taking down enemies like clockwork. After dying to particularly tricky combat scenarios multiple times, finally nailing that combat execution feels extremely rewarding.

Pragmata’s environments are impressive, even on Switch 2. (Image: Capcom)
Capcom slowly ramps up the complexity over time. New hacking nodes are introduced with each new level which when used in the hacking matrix can open up enemies to new vulnerabilities.
There’s also a healthy drip feed of new weapons to keep combat feeling fresh. These are divided up into primaries, heavy damage, defense and decoys with map pickups and enemy drops keeping you supplied throughout your moonbase adventure.
These can also be upgraded back at the duo’s hub base, which you return to after every death. There are also campfire-esque checkpoints that can send you back here, and there’s notably very little punishment for dying.

Pragmata is set on a 3D printed moonbase. (Image: Capcom)
I was pleased to often find that when I’d die to a tricky boss, I’d be spat out at the hub area with bountiful numbers of upgrade materials, only to swan back into the boss arena armed to the teeth and ready for more.
Capcom has packed plenty of fun asides into the levels of Pragmata, including ‘Red Zone’ challenge areas that reward additional upgrade materials. Bobble head collectibles are also dotted around the map for completionists to find, and scored Training Challenges also offer fun ways to break up the game’s cadence.
That being said, I largely found the game’s story to be excellently paced. This is largely down to Pragmata being separated into distinct levels, each with their own unique visual identity. It means the story is easily digestible, dedicating an hour or so here and there to play through a chapter before easily picking it back up again a day later.
After playing countless games that seem to require my full attention outside of a fulltime job, it was refreshing to play something that’s quite ok with being consumed in moderation.
The Verdict
At first glance, Pragmata is a game that looks like it’s going to get very old, very quickly – but that couldn’t be farther from the truth.
In reality, Capcom has leaned on what great video games used to do back in the 360 era, delivering a tight and focused third-person action experience with a serviceable story that doesn’t outstay its welcome. Its shooting is satisfying, the hacking adding an exciting way to further engage the brain in what would otherwise be a pretty mindless experience.
Pragmata has completely caught me by surprise. Despite hardly being on my radar, it’s quickly shot up there with some of the best action games I’ve played in recent years. Even if you’re not totally sold on the premise, it’s certainly worth the punt.
4.5/5
Reviewed on Nintendo Switch 2. Code provided by the publisher for review purposes only.
Entertainment
Steam Deck rival gets massive discount but you’ll need to hurry before time runs out | Gaming | Entertainment

If you’ve been struggling to get your hands on a Steam Deck in recent months, then you might want to head over to Amazon and try an alternative. The excellent ASUS ROG Xbox Ally is a Windows handheld that’s said to combine the power of the Xbox with the versatility of a PC. The console typically sells for £499.99 at Amazon, but for a limited time only it’s available at the heavily reduced price of £396.60.
The cut price ASUS ROG Xbox Ally is also available on Prime, which means you can expect next day delivery at no extra cost.
It’s unclear how long the deal will last, so you’d better act fast if you want to take advantage of the deal.
The ROG Xbox Ally lineup is powered by an AMD Ryzen Z2 series processor, and features AFMF (AMD Fluid Motion Frames) technology for ultra-smooth visuals.
It also sports a 7-inch 1080p touchscreen with a 120Hz refresh rate and tear-free visuals.
What really makes it superior to other Windows-based handhelds is Xbox integration thanks to the inclusion of a dedicated Xbox button.
The Xbox button launches Game Bar, giving you quick access to system settings, performance state, and lots of other options.
This Windows functionality, on the other hand, means that not only can you play all of your favourite Xbox games on the device, but you can also download and install digital storefronts such as Battle.net and Steam.
This makes it a tad more versatile than the Steam Deck, so it’s definitely worth checking out if you like to do your gaming on the go.
Microsoft explains more: “Together with ASUS, we’ve combined our strengths and technical expertise to provide a premium gaming experience that travels with players wherever they go.
“With the Xbox Ally, it’s never been easier to access your favourite games – from Xbox, Battle.net, and other leading third-party PC storefronts – all from a single device.”
Entertainment
Xbox Game Pass prices slashed by Microsoft – but the good news ends there | Gaming | Entertainment

It’s fair to say that last year’s decision to increase the price of Xbox Game Pass subscriptions hasn’t worked out well for Microsoft. Microsoft’s new pricing structure saw Xbox Game Pass Ultimate subscriptions increase to a costly £22.99 a month in the UK. The good news is that Microsoft has announced a permanent price cut with immediate effect, taking the monthly price of Xbox Game Pass Ultimate down to £16.99 a month (or $22.99 in the US). PC Game Pass is also reduced to £10.99 a month ($13.99) as part of the new pricing structure.
While the price cut is music to the ears of many Xbox Game Pass Ultimate subscribers, it’s not all good news.
Beginning this year, Xbox Game Pass Ultimate no longer comes with Call of Duty games at launch.
While existing Call of Duty games will continue to be available on Game Pass – including Black Ops 7 from 2025 – new entries will join the service roughly a year after launch.
Microsoft explains more: “Starting today, Game Pass Ultimate drops from $29.99 to $22.99 a month. PC Game Pass will also drop from $16.49 to $13.99 a month.
“Beginning this year, future Call of Duty titles won’t join Game Pass Ultimate or PC Game Pass at launch.
“New Call of Duty games will be added to Game Pass Ultimate and PC Game Pass during the following holiday season (about a year later), while existing Call of Duty titles already in the library will continue to be available.”
Subscribers will continue to have access to hundreds of games, not to mention in-game benefits, Cloud Gaming and online multiplayer.
As pointed out by Microsoft, Xbox Game Pass Ultimate will continue to add major day one releases, including the imminent launch of Forza Horizon 6.
The new prices are already available on the Xbox website, so head over and login to your account to make any changes.
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