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John Wayne’s set feud with The Alamo co-star that tried to leave days into shoot | Films | Entertainment

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Back in 1945, John Wayne decided he wanted to make an epic movie about the Battle of the Alamo.

The pivotal conflict during the Texan Revolution saw a 13 day siege on the Alamo Mission. The Mexican army successfully killed most of the defenders, including American folk heroes Davy Crockett and James Bowie.

As a result, this inspired many Texians to win the Battle of San Jacinto a month later, which ended the rebellion in favour of the newly formed Republic of Texas.

The conservative patriot Wayne hired screenwriter James Edward Grant to write a draft of The Alamo, which Duke’s estate have celebrated the 63rd anniversary of this week.

But as it neared completion, the Hollywood star had a major falling out with Herbert Yates, the head of Republic Pictures.

Duke was offered a measly $3 million budget by the studio famed for its low-budget B-movies, when he wanted his Alamo picture to be a big-budget epic. Unable to agree on the financing, he left Republic over the feud but wasn’t able to take the script with him. Instead, it was rewritten and made into 1955’s The Last Command. Nevertheless, the tenacious actor was determined to get the movie made his way.

Wayne formed his own production company Batjac and decided to produce and direct The Alamo to protect his original vision for the movie. Originally he also planned to cameo in the small role of Sam Houston. However, he couldn’t get the financial backing to make the film unless he also agree to star as Davy Crockett, a part that had been offered to Clark Gable.

To raise the $12 million budget (over $120 million today), Duke contributed $1.5 million of his own money by taking out second mortgages on his houses and using his cars and yacht as collateral to obtain loans. Before Wayne was forced to play a main part, he had wanted Richard Widmark to play Davy Crockett. But when Duke took on the role himself to secure financial backing, he needed to move his co-star to another role.

United Artists, one of The Alamo’s backers, had pushed for the director to hire him as box office insurance. Widmark was offered the part of Col William Travis, but objected and agreed to play Jim Bowie. However, just a few days into filming he complained he had been miscast and tried to leave the production. One of his issues was that at 5’9 he was playing a 6’6 man described as “larger than life”.

After threats of legal action, Widmark agreed to finish the move, getting Burt Kennedy to rewrite his lines. But he did not get on with Wayne during filming. It was long rumoured the reason for this was that the Jim Bowie star was a liberal Democrat who opposed the Hollywood blacklist and supported gun control, in contrast to Duke, the conservative Republican.

Yet according to Widmark, the real reason for their set feud was Wayne’s lack of skill as a director and inability to motivate actors for a scene. He complained the Crockett star would tell him and other actors how to play their parts, which sometimes conflicted with their interpretation of their characters. Although, other members of the cast and crew believed Wayne was an intelligent and gifted director.

Whatever the case, Duke was under incredible pressure starring, producing and being a first-time director on such a huge movie he was self-backing and had a number of production problems. To deal with the stress of the movie that had 7000 extras, 1500 horses and 400 cattle in its climatic battle scene, Wayne would smoke cigarettes no-stop when he wasn’t acting.

According to Smitty actor Frankie Avalon: “There may have been some conflict with Widmark in portraying the role that he did, but I didn’t see any of that. All I know is he was tough to work for without a doubt because he [Wayne] wanted it his way and he wanted professionalism. He wanted everybody to know their lines and be on their mark and do what he wanted them to do.”

Things proved even more challenging when Wayne’s longtime director collaborator John Ford would show up on the set of The Alamo uninvited and try to influence the direction of the movie. To get rid of Pappy, Duke sent him off to shoot second-unit footage that he didn’t really intend to use in the movie, with the vast majority of it left on the cutting room floor.

The Alamo ended up being profitable at the box office and was nominated for seven Oscars, although Duke did lose money on his own personal investment.



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Pragmata Review: Capcom proves old-school action never really got old | Gaming | Entertainment

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Hugh in Pragmata

Pragmata’s 360-era approach to game design is refreshing to see in 2026. (Image: Capcom)

In an era when it feels like most brand new video games are trying to one-up each other in terms of scale, Pragmata is refreshingly straightforward. There’s no massive open world with side quests pulling your attention a million ways, there’s no RPG-ified level gating, and no microtransactions to entice you into buying your way to the end.

Instead Pragmata takes what appears to be a simple twist on third-person shooting and wraps it up in a game that feels like it belongs on an Xbox 360. I mean that in the most endearing way possible, because despite being Capcom’s latest IP, it reminded me of all the things that made me fall in love with gaming back in the early 2010s.

Handcrafted levels with hidden collectibles and completion bars, tricky bosses that can be tackled time and time again without runbacks, and a tight, focused story that doesn’t overstay its welcome – Pragmata is a joy to play through from start to finish.

Pragmata doesn’t mince time with setting out its stall. You play as Hugh, an astronaut sent to mankind’s moonbase with the rest of his crew to investigate a distress signal.

Within the first 15 minutes, a moonquake occurs, causing all of Hugh’s crew to perish and our protagonist seemingly left stranded. Before long, he encounters a robotic AI which he quickly names as Diana. She takes the form of a young child and, despite being filled with knowledge of the station, is delightfully naive about mankind and what it means to be human.

Plenty of media have beaten this sci-fi stereotype to death, but I can’t say it outstays its welcome in Pragmata. Hugh and Dianna quickly form an adorable bond, and watching the two come together over their similarities and differences is heartwarming to watch unfold throughout the game’s early hours.

Pragmata

Pragmata has impressive enemy variety. (Image: Capcom)

Both characters are excellently voiced, which bodes well given Hugh’s face is hidden by his helmet for much of the game’s runtime. Whenever in the game’s main hub area, I always made it a priority to seek out Dianna and exhaust her dialogue options as they would always provide new insights into both her psyche and the current events of the story.

Pragmata’s narrative is serviceable with enough intrigue to keep you engaged until the very end, but it’s not going to set the sci-fi world alight.

What does have a surprising amount of staying power is Pragmata’s combat system, which adds an innovative wrinkle on top of your usual third-person over-the-shoulder shooting. With Dianna on your back, aiming at enemies brings up a grid matrix that can be navigated using the controller face buttons.

Hugh and Diana Pragamta.

Hugh and Diana’s relationship is heartwarming to watch unfold. (Image: Capcom)

Players are tasked with finding a path to a green node, which will open up chinks in the robotic enemy’s armour and leaves them susceptible to critical attacks. This isn’t an optional mini-game as shooting at enemies normally yields very little damage.

Solving these miniature puzzles is tricky at first, especially as you need to keep track of all the usual inputs you’d be doing in a shooter of this nature. Watching for when enemies are telegraphing attacks and knowing when to jump and dodge must all be done with one eye on the hacking matrix, so timing and speed quickly becomes of the essence – especially when you’ve got more than a couple of foes to deal with at once.

However, it’s surprising how quickly your brain manages to catch up with the pace Pragamata expects of you, and before long you’re hacking, dodging, and taking down enemies like clockwork. After dying to particularly tricky combat scenarios multiple times, finally nailing that combat execution feels extremely rewarding.

Pragmata

Pragmata’s environments are impressive, even on Switch 2. (Image: Capcom)

Capcom slowly ramps up the complexity over time. New hacking nodes are introduced with each new level which when used in the hacking matrix can open up enemies to new vulnerabilities.

There’s also a healthy drip feed of new weapons to keep combat feeling fresh. These are divided up into primaries, heavy damage, defense and decoys with map pickups and enemy drops keeping you supplied throughout your moonbase adventure.

These can also be upgraded back at the duo’s hub base, which you return to after every death. There are also campfire-esque checkpoints that can send you back here, and there’s notably very little punishment for dying.

Pragmata

Pragmata is set on a 3D printed moonbase. (Image: Capcom)

I was pleased to often find that when I’d die to a tricky boss, I’d be spat out at the hub area with bountiful numbers of upgrade materials, only to swan back into the boss arena armed to the teeth and ready for more.

Capcom has packed plenty of fun asides into the levels of Pragmata, including ‘Red Zone’ challenge areas that reward additional upgrade materials. Bobble head collectibles are also dotted around the map for completionists to find, and scored Training Challenges also offer fun ways to break up the game’s cadence.

That being said, I largely found the game’s story to be excellently paced. This is largely down to Pragmata being separated into distinct levels, each with their own unique visual identity. It means the story is easily digestible, dedicating an hour or so here and there to play through a chapter before easily picking it back up again a day later.

After playing countless games that seem to require my full attention outside of a fulltime job, it was refreshing to play something that’s quite ok with being consumed in moderation.

The Verdict

At first glance, Pragmata is a game that looks like it’s going to get very old, very quickly – but that couldn’t be farther from the truth.

In reality, Capcom has leaned on what great video games used to do back in the 360 era, delivering a tight and focused third-person action experience with a serviceable story that doesn’t outstay its welcome. Its shooting is satisfying, the hacking adding an exciting way to further engage the brain in what would otherwise be a pretty mindless experience.

Pragmata has completely caught me by surprise. Despite hardly being on my radar, it’s quickly shot up there with some of the best action games I’ve played in recent years. Even if you’re not totally sold on the premise, it’s certainly worth the punt.

4.5/5

Reviewed on Nintendo Switch 2. Code provided by the publisher for review purposes only.



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Steam Deck rival gets massive discount but you’ll need to hurry before time runs out | Gaming | Entertainment

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If you’ve been struggling to get your hands on a Steam Deck in recent months, then you might want to head over to Amazon and try an alternative. The excellent ASUS ROG Xbox Ally is a Windows handheld that’s said to combine the power of the Xbox with the versatility of a PC. The console typically sells for £499.99 at Amazon, but for a limited time only it’s available at the heavily reduced price of £396.60.

The cut price ASUS ROG Xbox Ally is also available on Prime, which means you can expect next day delivery at no extra cost.

It’s unclear how long the deal will last, so you’d better act fast if you want to take advantage of the deal.

The ROG Xbox Ally lineup is powered by an AMD Ryzen Z2 series processor, and features AFMF (AMD Fluid Motion Frames) technology for ultra-smooth visuals.

It also sports a 7-inch 1080p touchscreen with a 120Hz refresh rate and tear-free visuals.

What really makes it superior to other Windows-based handhelds is Xbox integration thanks to the inclusion of a dedicated Xbox button.

The Xbox button launches Game Bar, giving you quick access to system settings, performance state, and lots of other options.

This Windows functionality, on the other hand, means that not only can you play all of your favourite Xbox games on the device, but you can also download and install digital storefronts such as Battle.net and Steam.

This makes it a tad more versatile than the Steam Deck, so it’s definitely worth checking out if you like to do your gaming on the go.

Microsoft explains more: “Together with ASUS, we’ve combined our strengths and technical expertise to provide a premium gaming experience that travels with players wherever they go.

“With the Xbox Ally, it’s never been easier to access your favourite games – from Xbox, Battle.net, and other leading third-party PC storefronts – all from a single device.”



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Xbox Game Pass prices slashed by Microsoft – but the good news ends there | Gaming | Entertainment

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It’s fair to say that last year’s decision to increase the price of Xbox Game Pass subscriptions hasn’t worked out well for Microsoft. Microsoft’s new pricing structure saw Xbox Game Pass Ultimate subscriptions increase to a costly £22.99 a month in the UK. The good news is that Microsoft has announced a permanent price cut with immediate effect, taking the monthly price of Xbox Game Pass Ultimate down to £16.99 a month (or $22.99 in the US). PC Game Pass is also reduced to £10.99 a month ($13.99) as part of the new pricing structure.

While the price cut is music to the ears of many Xbox Game Pass Ultimate subscribers, it’s not all good news.

Beginning this year, Xbox Game Pass Ultimate no longer comes with Call of Duty games at launch.

While existing Call of Duty games will continue to be available on Game Pass – including Black Ops 7 from 2025 – new entries will join the service roughly a year after launch.

Microsoft explains more: “Starting today, Game Pass Ultimate drops from $29.99 to $22.99 a month. PC Game Pass will also drop from $16.49 to $13.99 a month.

“Beginning this year, future Call of Duty titles won’t join Game Pass Ultimate or PC Game Pass at launch.

“New Call of Duty games will be added to Game Pass Ultimate and PC Game Pass during the following holiday season (about a year later), while existing Call of Duty titles already in the library will continue to be available.”

Subscribers will continue to have access to hundreds of games, not to mention in-game benefits, Cloud Gaming and online multiplayer.

As pointed out by Microsoft, Xbox Game Pass Ultimate will continue to add major day one releases, including the imminent launch of Forza Horizon 6.

The new prices are already available on the Xbox website, so head over and login to your account to make any changes.



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