Entertainment
Valorant 7.04 update patch notes – Sunset map, Premier Launch Stage, new BattlePass | Gaming | Entertainment

Free-to-play shooter Valorant has been given a massive new update on PC. The new update introduces the Sunset map, which according to the patch notes below, has three lanes and two different sites. According to Riot Games, the Sunset only queue will only be playable in Swiftplay mode for one week and then goes into the Competitive and Unrated map rotation in Patch 7.05. Needless to say, the new update makes hero balance changes, bug fixes and a variety of map adjustments. There’s also a new BattlePass launching as part of the second Act of Evolution.
Valorant update 7.04 patch notes
AGENT UPDATES
VALORANT asks you to make tough decisions when interacting with enemy utility—shooting, dodging, and timing your moment to take a decisive action. We want everyone to come away from rounds feeling like they had the possibility of making a better play if only they were a little faster or smarter. The team has noticed that when faced with multiple pieces of utility or some of larger scale ultimates, your avenues for counterplay can sometimes be overloaded, leading you to feel unsure of what’s happening or what you could do differently next time.
While Patch 7.04 includes changes to over half of the roster, the changes are sharply focused on increasing game state clarity by making the following adjustments:
• Reducing the frequency of large area of effect of ultimates
• Reducing the amount of time utility is active in the world
• Reducing the HP of shootable utility
• We also believe the Ultimate cost updates below better align large area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low cost ults.
BREACH
• Aftershock (C)
– Ticks reduced from 3 to 2
– Damage increased from 60 per tick to 80
• Rolling Thunder (X)
– Ultimate points increased 8>>> 9
BRIMSTONE
• Orbital Strike (X)
– Ultimate points increased 7>>>8
FADE
• Prowler (C)
– Time to re-equip gun takes slightly longer after using the ability.
GEKKO
• Mosh Pit (C)
– The impacted area does 10 damage per second before exploding
• Wingman (Q)
– HP reduced 100>>>80
• Thrash (X)
– Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)
KILLJOY
• Lockdown (X)
– Ultimate points increased 8>>> 9
OMEN
• Paranoia (Q)
– No movement velocity imparted when casting
SKYE
• Guiding Light (E)
– Max duration while casting reduced 2.5s >>>2s
• Trailblazer (Q)
– HP reduced 100>>>80
• Seekers (X)
– Ultimate Points increased 7 >>>8
– Seeker Health decreased 150>>>120
SOVA
• Recon Bolt (E)
– Total number of scans reduced 3>>>2
VIPER
• Viper’s Pit (X)
– Ultimate points increased 8>>>9
ASTRA
• Gravity Well (C)
– Startup time increased .6>>>1.25
– Gravity time duration decreased 2.75>>>2.0
• Nova Pulse (Q)
– Startup time decreased from 1.25>>>1.0
• Cosmic Divide (X)
– Audio now is blocked completely by the wall rather than muffled
JETT
• Tailwind (E)
– Dash window decreased 12s>>>7.5s.
– Activation windup increased 0.75s>>>1s.
• Cloudburst (C)
– Duration decreased 4.5s>>>2.5s
– Time to re-equip gun takes slightly longer after using the ability.
• Updraft (Q)
– Charges decreased 2>>>1
• Blade Storm (X)
– Ultimate points increased 7>>>8.
MAP UPDATES
MAP ROTATION
• Breeze will be rotating back into the Competitive and Unrated map pool.
• Please note that Fracture and Pearl have been rotated out of the Competitive and Unrated map rotation.
NEW MAP: SUNSET
• Sunset, our newest map, features three lanes and two sites.
– Please note that the Sunset only queue will only be playable in Swiftplay mode for one week and then goes into the Competitive and Unrated map rotation in Patch 7.05.
BREEZE
Breeze’s scale and size are core to the map’s design but we wanted to address rotation times by simplifying where threats could be to make retaking less dangerous. This set of changes aims to add more tradeoffs to A and B site slams that utilize post-plant utility to secure the round while adding more incentive for Attackers to control Mid to exert pressure throughout the map.
• Adjusted Mid Pillar
– We closed off one side of Mid Pillar and tightened up Mid Cubby. As a result, Mid should be more comfortable to rotate through with more predictable threats.
• Mid Pillar
– One side has been closed off and boxes have been added.
PLAYER BEHAVIOUR UPDATES
• Report UI Improvements
• We’ve increased readability by adding icons and showing detailed text descriptions when hovering over each of the newly added icons.
• We categorized the list of post-game reports into groups to help break down decision making from high level category to subcategories.
• We’ve added reportee info in order to reduce false reporting.
PREMIER UPDATES
• Premier has officially launched!
• If you played in Premier’s Ignition Stage, your team and match history will carry over.
• Enrollment runs until September 7. The exact time for the end of Enrollment varies by Zone—make sure to check the schedule in the client for more information so you don’t miss it.
• Weekly matches will feature the full competitive map pool across seven weeks. Each week will still have one dedicated map and a maximum of two matches on said map. Matches start on September 7 and run through October 21, with Playoffs on October 22.
• Earn a Premier Score of at least 675 to qualify and to have a chance to be crowned one of the best teams in your Division.
• Performance will now be tracked from Stage to Stage. You will receive a Division crest at the end of each Stage.
• Divisions will be split into five tiers: Open, Intermediate, Advanced, Elite, and Contender.
Entertainment
The Elder Scrolls 6 reveal trailer was 8 years ago today – All new information we know | Gaming | Entertainment


The Elder Scrolls 6 still has no official release date. (Image: Bethesda | Getty Images)
If it feels like it’s been a long while since The Elder Scrolls 6 was first announced, that’s because it is. Today officially marks eight whole years since Todd Howard stood on stage at E3 in 2018 and revealed a teaser trailer for the next Elder Scrolls game to the world – and it still hasn’t seen the light of day.
In fairness, Bethesda Softworks has had a lot on since then. Fallout 76 took up a big chunk of the studio’s efforts, as did releasing Starfield in 2023 and the improvements to its in-house Creation Engine. Howard himself has even admitted to revealing the project ‘too soon’, expressing some regret at letting fans in on the game’s development so early.
But the genie can’t go back in the bottle, and although Bethesda has remained extremely tight-lipped about what form the next Elder Scrolls will take, we have heard a few dribs and drabs over the years. In celebration of the teaser trailer’s eight year anniversary, here’s everything we currently know about The Elder Scrolls 6.
It’s likely to be set in Hammerfell
Although Bethesda hasn’t officially confirmed where The Elder Scrolls 6 will be set, all evidence is currently pointing towards the northwestern region of Hammerfell and High Rock. This is mostly evidenced by the geography seen in the original teaser trailer with a mountainous region surrounded by coastline.
Hammerfall has already appeared in Elder Scrolls games before, most notably in 1996’s Daggerfall, and of course The Elder Scrolls Online. However, given the massive jump in technology between now and 1996, it’s safe to assume that Bethesda could easily return to the area with a completely fresh take on the landscape.
It’s also thought that the surrounding oceans could play into a new naval exploration mechanic with players able to purchase, customise, and sail their own ships. This will seemingly build upon the spaceship tech used in Starfield, allowing players to recruit crewmates and make their ship their own.
The Elder Scrolls 6 will use Creation Engine 3
Speaking of technology, Todd Howard has confirmed that The Elder Scrolls 6 will use an upgraded version of its in-house Creation Engine. While the likes of Skyrim and Fallout 4 used the original version of the engine, Starfield used Creation Engine 2 – and even further enhancements have been made for its third iteration.
We don’t know exactly what those improvements are just yet, but Howard has hinted that they will allow for improved graphical detail, as well as much faster loading times to take advantage of modern console hardware. Given how long some of the load times could be for Skyrim back in the PS3 days, this is music to our ears.
The Elder Scrolls 6 is playable in testing right now
We also know that The Elder Scrolls 6 is currently in a playable state behind the four walls of Bethesda Softworks. During an interview with Kinda Funny earlier this year, Howard confirmed that the team is currently able to play sections of the game, indicating that development is certainly moving in the right direction.
“We’re happy with where we’ve pushed the technology and how the game is coming together. You know, we’re able to play it, we’re about to pass a big milestone internally,” Howard told Greg Miller on a Kinda Funny Gamescast.
Of course, vertical slices of games are often playable quite early on in development. But it’s a great sign that a game of The Elder Scrolls 6’s scale is playable in some state, and that ‘big milestone’ certainly gives us hope that we’ll hear more about the game soon.
The Elder Scrolls 6 will support mods

TES 6 is rumoured to have customisable ships. (Image: Bethesda)
A big part of why Skyrim lasted so long with players was due to its extensive modding community, and Bethesda clearly understands that. Howard has already confirmed that TES 6 will also support mods, hopefully ensuring that the game sticks around in the public consciousness for as long as possible.
Talented Skyrim modders have created entire expansions for the game, with some even going on to work at Bethesda themselves. Fallout 4 and Starfield have also seen a dedicated modding community, but nothing will ever quite top what Skyrim managed to achieve during its heyday.
Time will tell if modders are drawn to The Elder Scrolls 6 as much as they were Skyrim.
Bethesda will show off more of the game when it’s close to launch
One thing that seems abundantly clear about The Elder Scrolls 6 is that Bethesda isn’t going to talk about it until the last possible moment. Howard has expressed his regret at announcing the game so early several times over the last few years, explaining that it was only really done to assure fans the franchise wasn’t going anywhere amid the reveal of Fallout 76 and Starfield.
We saw with the stealth release of the Oblivion Remaster that leaving announcements to the last minute can work in Bethesda’s favour. It took a similar approach with the reveal of Fallout 4 in 2015 with an E3 trailer announcing the game in June with a release date five months later in November.
It’s clear that Howard likes to have short gaps between his reveal announcements and when players can actually get their hands on the game. That’s likely to be the case with The Elder Scrolls 6, so while we might still be waiting a little while for more information, it’s uplifting to know that the final game won’t be far off once we do see it materialise.
If I had to guess, I’d estimate that Bethesda is actually targeting a late 2027 release date. Not to get anyone’s hopes up, but given everything Howard has said in the last six months, it really sounds like the game is closer to launch than we might think.
Entertainment
Prince – his life, his music, his legacy special edition | Music | Entertainment

We have produced a souvenir special edition that celebrates Prince’s music and purple aura. It’s a tribute to the flamboyant funkateer – a deep dive into his music, films, styles, loves, kookiness and much more. You can order your copy here.
A mercurial genius who defied categorisation, Prince Rogers Nelson could bend different styles to his will – melding funk, rock, R&B, pop, hip hop, jazz and soul – in ways nobody had done before.
He represented both the past and future, his music steeped in the funk greats from James Brown to George Clinton, but also instilled with the spirit of rock masters such as Jimi Hendrix and Carlos Santana.
Prince had it all – he could dance, sing and play virtually every instrument himself (27, he once boasted), and recorded entire albums alone, duetting with multiple versions of himself.
Let’s not forget how extraordinarily productive he was too – from lustful slow jams to epic psychedelic rockers, he released 39 studio albums, including all-time classics Purple Rain and Sign O’ The Times during a peerless 1980s run that seemed to anticipate the next trends.
Beyond music, Prince defied music-industry segregation by forming his multi-racial, intergender band, The Revolution. He challenged gender norms and sexuality at a time when that was genuinely radical – shocking and wowing audiences in heels, lace and androgynous clothing while being unambiguously sexual. He made otherness feel powerful rather than marginal.
Diminutive in size, gargantuan in talent: “dearly beloved” Prince, the greatest performer of his generation. Order your copy of this special edition here, or pick it up at a participating retailer. Online postage and packaging costs apply.
Entertainment
God of War fans discover heartbreaking spoiler from Laufey trailer | Gaming | Entertainment


Fans think they’ve discovered how Faye died in God of War. (Image: Sony Santa Monica)
The gameplay reveal trailer for God of War Laufey is packed full of detail and references to the last two titles in the series following confirmation from the series head of creative that it will run in parallel with them.
Since the 20-minute opening of Laufey was revealed at Sony’s State of Play last Tuesday, fans have been picking apart – for better and for worse – and some eagle-eyed fans think they’ve spotted an absolutely heartbreaking spoiler.
Back during the opening moments of God of War (2018), we learn that Faye, Kratos’ wife, has died. We see Kratos and Atreus burn her body, with this being the catalyst that sends them on their quest to scatter her ashes at the highest point in all the realms.
While we get to witness the immediate aftermath of Kratos and Atreus coming to terms with their grief, we never actually learn what caused Faye to pass away in the first place. Flashback cutscenes seem to hint that Faye knew her time was coming, but the game leaves it very open ended as to the circumstances under which she died.
However, after analysing the gameplay reveal of God of War Laufey, fans think they’ve found the devastating answer. It looks like she might have died in her sleep.
As spotted by Reddit user pinkpugita, when Faye awakens in the Everywhen, she immediately looks to her right while asking for Kratos, before looking for Atreus on her left. If we head back to the homestead where the family lived in Midgard, we can see that the layout matches where Faye would have been sleeping alongside Kratos with Atreus in his own cot to her left.
Shortly after Faye sets off, she also makes a comment about how she ‘didn’t get to say goodbye’. This further indicates that she seemingly passed away during the night while everyone was asleep, rather than in some sort of big battle.
Pinkpugita also points out that Kratos doesn’t seem to seek any sort of revenge over Faye’s death, indicating that there isn’t anyone to blame for her demise. “Faye and Kratos made arrangements for her death as we saw in Ragnarok. Kratos seemed to have accepted it will eventually happen,” they write.
Will God of War Laufey resolve these plot threads?

God of War Laufey is the next mainline entry in the series. (Image: Sony Santa Monica)
Sony Santa Monica has confirmed that, although Kratos isn’t the main protagonist, God of War Laufey is in fact the next chapter in the mainline God of War saga. This bodes well, as Ragnarok still left a bunch of plot threads unravelled that fans are still hoping to see resolved.
For one, we still don’t know who blew the horn to summon Jormungander in the first God of War. The current theory is that it was Faye, but we’re yet to see how that could possibly be given she was thought to be dead.
There are also still plenty of questions left regarding the mask that Odin was investigating. Thankfully, we hear characters like Sekhmet mention the mask directly in the Laufey trailer, so it certainly seems like we’ll learn more on that front soon.
We also still don’t know where all of the giants disappeared to. Given Laufey is a giant herself, I’m really hoping we learn more about what it was she was doing with Tyr before the events of God of War (2018).
The reason for Faye’s death isn’t all that important in the grand scheme of things – it served its purpose to send Kratos and Atreus on their character development journey, and it of course means we’re now able to get this brand new chapter in the Everywhen. But it would be great to have a definitive explanation for why Kratos’ family had to be separated in this manner.
There’s currently no release date for God of War Laufey, but it’s thought to be arriving in 2027 as a PlayStation 5 exclusive.
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